My extensive effort attempting to denoise this was rendered moot when we acquired much better looking caps. This comes at the cost of being even less compressible, so we unanimously decided ordered chapters were called for. Continue reading below for further details about the encodes.
Delay was partially due to lack of experience with ordered chapters… ^^;
[00:06] <Tormaid> oh my god
[00:06] <Tormaid> she turns around twice
My original plan was was to mostly denoise this and apply a light layer of grain over it to hide the splotches left over. Why not completely denoise it? Doing so would erase stupid amounts of detail during dark scenes, even line art (despite stacks of masking lines). There’s just too much grain. While I was able to pull this off to a degree, it still wasn’t ideal without scene-filtering out the dark scenes and leaving them alone. Then comes the issue of compressibility, again. The added grain was less compressible, even when applied very lightly, and only to dark areas of the frame. In the end, since we had to sacrifice something, we chose to use mostly unfiltered encodes and try to strike a balance between compressibility and grain retention. Dark scenes look very good, we sacrificed very little detail and the stronger grain forced higher bitrate allocation, and thus better grain retention. Bright scenes are a toss up. I actually chose to denoise the very brightest areas of the frame, because you can barely even see the grain there and it was just eating bitrate for no reason. If you look at the above screenshot, you can see the state of the grain during normal lighting. No, it doesn’t look spectacular. However, in motion it’s really not so bad. Ultimately, I think this was the best of several not-so-appealing choices presented me.
Haters gonna hate.